When Keith Emerson started using the big Moog Modular Synthesizer live on stage at his ELP concerts, Bob Moog was quite surprised. Why? Well, he had designed these large boxes with their countless plug-in panels, knobs and switches primarily for broadcast purposes. They were also intended for use in recording studios. Construction and durability for the stage was not yet intended, and he was afraid that Keith Emerson would have problems with the Moog Modular. Even during transportation, he had doubts as to whether this could be handled properly at rock concerts. At an ELP concert near Bob’s hometown, he took the opportunity to see it in person. He was visibly impressed by Keith’s performance and how he used the Moog Modular. Perhaps he had also listened to audio recordings of the ELP concert at the now legendary Isle of Wight Open Air Festival. You can hear some of the Moog Modular’s operational problems. However, both Keith and the technical crew obviously mastered these problems quite well.
In any case, he remained in close contact with Keith in the following years. And since he was fascinated by the idea of being able to use synthesizers on stage, he developed several prototypes, together with Herb Deutsch, for a small portable keyboard instrument. This was inferior to the Moog Modular in terms of sonic possibilities, but at least it contained the most important components and functions of the Moog Modular – and was compact, portable and easy for musicians to understand and operate.
It was to become the famous Minimoog when he was finished with his concepts. The great advantages of the Minimoog combined with its great sound brought the desired success for everyone. The parameters were all pre-wired or accessible via switches. And the controls were dimensioned in such a way that they were easy to reach even on poorly lit stages and could also be operated while playing. Basically, this was the prototype of a controller keyboard. The only difference was that it also had sound generation.
Why a controller keyboard? Well, they are parameters that are operated with the knobs and switches, but they are the very important parameters of a synthesizer sound. Later, synthesizers became more and more packed with such controls and today they are often displays with a myriad of parameters that you have to operate via menu navigation if you want to make changes to the sounds. However, the abundance of these parameters made it difficult to use them for dynamic sound changes during a performance. And that was precisely the problem. Why was that? Well, the sound alone, such as a finished preset, is only half the battle. Only the intention of playing it dynamically and thus serving the musical idea was largely prevented. How could this situation be improved in favor of the artist?
This is how it worked: in the meantime, some synthesizer manufacturers thought that a handful of special controllers would be a good idea. They were to be assigned important parameters in the desired intensity and range so that they could be called up and used by hand and foot during a performance. The Yamaha DX7 was one of the first synthesizers to offer something like this. It was probably a case of necessity being made into a virtue. Because completely digital access to parameters is not useful as a dynamic tool during a performance. Today, there are keyboard instruments with a more extensive range of controllers, and with master keyboards this is sometimes too much of a good thing.
Now, when using a sound, it’s not the what that matters – it’s the pure sound itself – but the how and what you do while using it to play your music or composition. A need was recognized here and implemented as an example, initially as a Minimoog. Although this was probably not meant to be so specific at the time. Today, the controller arsenal of a keyboard can be fantastically adapted to your own purposes. For example, certain modulations of filter functions can be assigned to one controller, envelope parameters to another, effects and their intensity to another. To use them elegantly and conveniently for your own music during the performance without any fuss. As a dynamic tool to represent the viruosity, to enable interesting sound variations during an improvisation. With MIDI recording, this can also be done in a second step by recording controller data on an extra track after the music has been recorded.
If you are clever, then this happens with a certain standardization. You simply think about which sound category should be controlled in a particularly clever and targeted way. With a lead synth sound, for example, it makes sense to assign this quick and convenient access via controller to Filter Curoff and Resonance. And perhaps Attack Time to a different one, but with a very small range. So as not to have too coarse control steps at the start. Switching a second oscillator to another controller, the volume level of which can then be controlled using the controller. Or switch on the second oscillator using the On/Off button. Effects such as delay and reverb are also well suited to such a practical controller set. You can do the same with pads, or you can think of something else for them. For example, assign the release time to a controller. And add two or three more sounds via the controller to improve the dramaturgy options during the performance. Or control a bass in this way, for example by adding an octave. Switch on an extra attack sound or add it succesively using the controller or call up a fat unison sound. For pianos or percussive instruments such as guitars, you can also put together your own controller set, which you can use during performance. Operation is particularly easy if you standardize this and equip sounds of the same categories with identical controller assignments. Then you don’t have to memorize so many different controller assignments. If you have a synthesizer or a workstation in front of you where the presets are equipped with completely individual controller assignments, you can adjust them to your own needs. Otherwise you would have to memorize the settings of every single sound, but that is impossible.
So it depends on how you can use a sound for yourself. The sound alone is only half the battle. But with a great contriller assignm,ent it becomes the real fun and a signature sound full of character.
.
.
.
Copyright notice:
Sharing/reblogging is expressly desired. Reprinting, even in part, as well as any editing and commercial reuse are not permitted or require written permission from me.